E3: Superlative opportunities?

This year’s E3 delivered predictable franchise sequels and not much in the way of originality. Is the developer reproach misplaced however, highlighting insentient consumer support for more of the same?

New IP: Watch Dogs (Ubisoft) and The last of us (Naughty Dog) helped to refresh the lacklustre event. They inadvertently emphasised however that we still traverse the same obstacle courses, littered with the same generic thugs with the same missions. There is no doubt both games will be entertaining, but there is a feeling that we have witnessed the inauguration for myriad sequels at future shows.

The games that offered us superlative opportunities were predominantly for Sony Platforms and inventive content at the IndieCade booth. The unveiling of Nintendo’s new Wii U software failed to capture imaginations with only Platinum games offering something refreshing (arguably usurping Pikmin 3’s announcement).

In an ocean of generic content, these were the games that offered us something inventive:

UNFINISHED SWAN (PS3)

Giant Sparrow’s experimental adventure of throwing paint, turning negative space into tangible assets.

SOUND SHAPES (PS3/PS Vita)

A phonic tool that amalgamates sound and 2D objects in unison, developed by Queasy games.

LANGUISH (PC)

Designed by Erik Loyer, Languish is a journey through the mind by interacting with collective ideas.

A MOTHER’S INFERNO (PC)

Students at DADIU created this vociferous First person horror that aesthetically reminiscent of Suda 51’s Killer 7.

BEYOND: TWO SOULS (PS3)

David cage and Quantic dream tease their next project after the successful Heavy Rain.

CHASING AURORA (Multi)

Developer Broken Rules origami enthused dream of flight.

PROJECT P-100 (Wii U)

Platinum games, creators of  Bayonetta and the upcoming Metal Gear Rising bring this exclusively to Wii U.

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