Crown of Creation

Everyone's gone to the rapture Memory of a broken dimension playchess

proteus Tengami the last guardian

We have an opportunity that some perhaps are not aware of. It is always prevalent in our lives but emphasised more so over the holiday period, especially with the influx of videogames vying for our dollars. To fulfil this potential requires a different mindset; a flexibility within our own personal habits. This opportunity is the ability to shape the gaming landscape, long before we see the effects.

There are visionaries amongst us and they walk in directions none of us knew existed. These are the innovators who build with only a desire to imagine new spaces, to see what can be achieved. But the most poignant sense of insecurity comes from standing alone and when a man or woman is armed only with their ideas, it can be arduous to realize their ambitions. The risk of failure is overwhelming; the burden of achieving commercial success without diluting self-integrity verges on the insurmountable. Furthermore the prospect of a non-receptive audience could eat away at a creative soul, inflicting risk aversion; turning a fluid mind into a stagnant, cautious one. Despite all these obstacles however, they forge ahead; defiant with unwavering courage, tenacious in remaining self-motivated against any adversity, and all because of what? So the visionary can make what sometimes seems impossible…games that we have never dreamed of.

Bioshock Infinite AAMFP_screenshot_22 swan 5

30 stanley hotline-miami

Who are these people? They are the great minds who formulate diversity while others rehash more of the same. The craftsmen who construct the unique and neoteric. Most incredulously, theirs are the concepts that you might avoid because they may appear obtuse next to other videogames.

Look at these images, and ask yourself; are these designs from people who sought the safety of bankable concepts, or are they from fantasists who want to know what is in the void of the medium? Our opportunity is that at any given time we can choose to indulge in this genius, simply by interacting with it.

As users of this instrument shouldn’t we all want to know what else is out there, to fulfill our curiosities? But as much as we say we want innovation, do we really support it?

I am under no illusions that people like what they like and there really is nothing wrong with that; nostalgia, sequels and annual updates of franchises have their place in the market. But know this; the future is not conceived from regurgitation or plagiarism, it is in something that you didn’t know you wanted, when people thought and not copied, when imagination manifested into something tangible. The artist who dares to bring outlandish ideas into fruition not only changes the medium, but also our lives.

The Witness journey Antichamber01

Fotonica4 pop 1803.flower

It is naïve to think that the masses will suddenly leave their comfort in search of some obscure game they do not understand or enjoy. But it is also naïve to think that progress comes from repeating what we already have, that an imitator should be held in higher regard than a thinker.

I feel the real barrier that consumers face is that they are failing to see what they are really playing? If this is true I would like to make a suggestion:

Play everything, all that you love but also play anything that you can get your hands on. Sample those, for whatever reason, you would normally avoid. Find the cause of your ignorance. How do you really know what you relate to if you only play the same games? The more you sample different content, the more you will start to notice patterns of repeated ideas in most games. You will start to understand what real innovation is rather than the incremental updates that are repackaged and sold to you as new. Your opportunity is to disregard your inhibitions and jump into what you are unsure about, because in every unusual screenshot or atypical idea might contain the sustenance you crave.

What does it feel like to explore conversations inspired by Marguerite Duras?

How do you use a reconstruction tool to navigate a fragmented landscape?

Where would you walk in your last hour of an impending apocalypse?

These are questions from minds which are more important to them than remaking what we already have. Arent there questions we want to know the answers to as well, outside of what we have seen?

At A Distance screen Among the sleep soundshapes_1

esther0074 Sportsfriends noby noby boy

This is not a pretentious ploy to hold the games you see here as superior to others, I do not feel quality can be accurately measured, it is just a personal opinion. These opinions unfortunately, suppress most of the ingenuity of unique games; and by only comparing graphics, sound and gameplay, what happens to the themes that do not fit into these categories, how are they evaluated?

What I care about is that those who try to show us something different are not damned for having the courage to do so. If that means nothing to you then maybe the videogame will remain as a disposable plaything. For many however, the medium is the most unique tool of expression available to us and we want to see where and how far it can go.

If you want to support an innovative future there are an abundance of tools at our disposal; Steam, PSN, XBL, all have free demos. To sample unique content visit Free indie games and the experimental gameplay project. To support developers directly back Kickstarter and Steam Greenlight projects and perhaps the most important; for those who want to question what a videogame is, visit Notgames.

Our opportunity as consumers is that we can shape the mediums landscape every time we purchase a game. We give consent to keep it in the past or we allow it to grow into the future. I along with a handful of developers would like to see and feel things we never have before and we hope you do to.

keitabrain

Images:

Everybody’s gone to the rapture, Memory of a broken dimension, Bientôt l’été, Proteus, Tengami, The last guardian, Bioshock Infinite, Amnesia: A machine for pigs, The Unfinished swan, Trip, Stanley parable, Hotline Miami, The Witness, Journey, Antichamber, Fotonica, POP: Methodology experiment one, Flower, At a distance, Among the sleep, Sound Shapes, Dear Esther, Sports friends, Noby noby boy, New untitled Keita Takahashi game

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